A native macOS streaming studio. Go live on several platforms at once, record in 4K, and build your scene on the GPU.
Every destination gets its own connection, resolution and bitrate, all from a single render pass. YouTube takes the full 4K feed while the rest take 1080p.
The things you do on every stream, without a second tool running.
Any camera, any display or window, media files, images and GIFs.
Camera, screen, picture in picture and media, or place sources freely.
HEVC straight to disk while you stream, at full quality.
One 4K Metal texture at 60fps, so the CPU stays free for encoding.
On-device person segmentation, so no green screen is needed.
Text, images, media and chat, placed anywhere on the canvas.
YouTube and Twitch chat in a panel, or featured on the stream.
On-device speech recognition, rendered as a styled overlay.
Mic and system audio with a noise gate, EQ, compressor and soundboard.
No FFmpeg, no browser runtime, no server. RTMP, FLV muxing and AMF0 are written straight against VideoToolbox and Network.framework.